C Programming for the Absolute Beginner

December 15, 2002

  • Paperback: 280 pages
  • Publisher: Course Technology PTR; 1 edition (September 9, 2002)
  • Language: English
  • ISBN-10: 1931841527
  • ISBN-13: 978-1931841528

Book Description
Each chapter includes a project designed around simple games as a fun approach to learning programming. This book will use ANSI C standards and the free gcc compiler as its development platforms. Using these platforms allows the reader to access free software for most operating systems (Windows 95, 98, NT, 2000), Linux and othe UNIX-based OS’s. Most competitors assume readers have access to varioius developmental environments. This book uses the free CYGWIN software which will allow readers from any background (UNIX or Microsoft) to easily read, study, and implement chapter contents. Unlike most of the competitors, the author will not deviate from the original target audience by including even minor discussion of advance programming topics, which lose many beginners and fail to satisfy intermediate to advanced programmers.

Book Info
For the beginner, offers a firm foundation in programming principles in C. Each chapter contains material on small, but workable programsincluding numerous screen shots, demonstrating the topics. Softcover. CD-ROM included.

About the Author
Michael Vine has taught computer programming, web design and database classes at Indiana University Purdue University (IUPUI) in Indianapolis, IN and MTI College in Sacramento, CA. Michael has 12 years of professional IT experience with Fortune 500 companies in database development, software engineering, web design and IT project management.

Copyright (C) ADMIN


C++ Programming for the Absolute Beginner

December 15, 2002

  • Paperback: 481 pages
  • Publisher: Course Technology PTR; 1 edition (October 1, 2002)
  • Language: English
  • ISBN-10: 1931841438
  • ISBN-13: 978-1931841436

Book Description
If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science professors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills thaty ou need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Best of all, by the time you finish this book, you will be able to apply the basic principles you’ve learned to the next programming language you tackle.

About the Author
Dirk Henkemans has written amateur game development tutorials and has been a contributing writer at East Coast Games. He is the founder of FireStorm Studios, an expanding multimedia development company. Mark Lee is a computer consultant, a co-system operator for a next user network, and a contributor at FireStorm Studios. He is fluent in C, Java, C++, Assembly, database systems, and Visual Basic.

Copyright (C) ADMIN